Rave Reality — Now Building

The Future of
Live Music.

Live VR festival experiences — multi-stage, social, from anywhere. Every stage. Every genre. Every moment.

0Stages
0EDC Attendees
0Free Viewers
0VR Market 2030

Not just a stream.
A second stage.

Rave Reality turns every live festival into a multi-stage VR experience — spatial audio, social presence, teleport between stages — from anywhere in the world.

01

Multi-Stage VR

Teleport between every stage live in immersive VR. No more choosing one stage per night.

02

Social Presence

Friends as avatars with spatial audio. Dance together from across the world.

03

Cross-Platform

Quest 3, Desktop, Mobile. VR is premium, not required. Everyone gets in.

04

Festival Analytics

Real-time engagement data, sponsor ROI, audience heat maps for organizers.

05

Sponsor Activations

Branded VR lounges, virtual merch drops, interactive brand zones. Measurable, immersive.

06

Built to Scale

Unity 6 + Photon Fusion 2 + WebRTC. Architecture supports 100K concurrent.

VR POV
What Fans See in VR
Quest + Desktop + Mobile
Quest 3 / Desktop / Mobile

More than a livestream.

YouTube gets 30M+ views per festival. Zero revenue. We turn passive viewers into paying VR attendees.

Flat Livestream vs Festival VR

Millions watch.
Nobody pays.

EDC alone gets 30M+ free YouTube views per year. Zero ticket revenue from remote fans. The demand exists — the product doesn't.

01

One Stage at a Time

525K attend EDC — experience only 1 of 8+ stages per night.

02

30M+ Free Views

YouTube EDC streams: millions of views, $0 revenue to the festival.

03

Nothing Worth Paying For

Flat video. No spatial audio. No friends. No stage choice. Zero reason to pay.

Four steps to everywhere.

We partner with festivals. They already have the cameras. We build the experience layer.

01

Capture

360 cameras on each stage. Uses existing festival infrastructure.

02

Stream

Sub-500ms latency via WebRTC/Millicast edge CDN.

03

Experience

Virtual venue with teleport, avatars, spatial audio.

04

Watch

Quest 3 + Desktop + Mobile. No headset required.

Unity 6 Photon Fusion 2 Millicast/WebRTC Supabase Meta Audio SDK AWS CloudFront
"The next billion-dollar festival company won't sell more tickets. They'll sell access to every stage from anywhere."

6 Stages.
Infinite Worlds.

01
EDC Mainstage
The crown jewel. 100,000 fans. The biggest names in electronic music. Teleport into the center of it all.
Multi-Stage VR · Available in Beta
02
Techno Dome
Underground. Raw. Unfiltered. Where the real ones go when the main stage is too loud.
Immersive Audio · Spatial 360°
03
Bass Canyon
Where bass meets landscape. Sub-bass frequencies you feel in your chest, set against towering desert walls.
Haptic Feedback · Feel Every Drop
04
Aqua Stage
Where the sunset never ends. Progressive house and trance over the water. Pure euphoria.
Social Presence · Dance with Friends
05
Cosmic Cathedral
Architecture meets sound. A transcendent space where music becomes spiritual.
Cross-Platform · Quest 3 + Desktop
06
Forest Stage
Off the grid. Where folk, ambient, and downtempo meet the trees. The hidden gem every veteran seeks out.
Discover More

Ready to experience the future?

Join the first 500 founding members and lock in early access.

Join the Waitlist

See it in action.

From headset to dance floor — every layer of the experience, designed and ready to build.

VR First-Person View
VR First-Person
Quest 3 Techno Dome
Quest 3 Techno Dome
Avatar Dance Floor
Avatar Dance Floor
Desktop Live View
Desktop Live View
Multi-Screen Crowd
Multi-Screen Crowd
Stage Selector Map
Stage Selector
Multi-Stage Preview
Multi-Stage Preview
Teleport Between Stages
Teleport
VR Crowd on Meta Quest
VR Crowd — Meta Quest

Your festival.
Your way.

Create your avatar. Build your squad. Pick your stages. Relive every set.

Avatar Customization
Avatar Creator
Avatar Creation Flow
Creation Flow
Squad Invite
Squad Invite
VR Social Lounge
Social Lounge
Schedule Planner
Schedule Planner
Replay Hub
Replay Hub
Festival Browser
Festival Browser
Fan Onboarding
Fan Onboarding

← Scroll to explore →

Always in your pocket.

Rave Reality Mobile App
Festival Grid
Festival Grid
Stage Views
Stage Views
Friends and Chat
Friends and Chat
Mobile Onboarding
Onboarding

Immersive. Measurable.
Unforgettable.

Branded VR zones, interactive activations, virtual merch drops. Every impression tracked. Every engagement measured.

Branded VR Zone
Branded VR Zone
Live Activation
Live Activation
Reward Unlocked
Reward Unlocked
Activation Zone
Activation Zone
VIP Merch Zone
VIP Merch Zone
Sponsor Analytics
Sponsor Analytics
"We don't replace festivals. We extend them to everyone who couldn't be there."

Your festival. Amplified.

Real-time dashboards, engagement analytics, stage management. Everything you need to run a VR festival extension.

Organizer Dashboard
Overview Dashboard
B2B Dashboard
B2B Dashboard
Full Analytics
Full Analytics
Engagement Metrics
Engagement Metrics
DashReality Analytics
DashReality
Stage Management Console
Stage Management

Built from blueprint
to scale.

Virtual Stage Blueprint
Technical Architecture

Real revenue.
Real demand.

B2B2C model — festivals are the customer. 70% to festival, 30% to Rave Reality.

VR Tickets

$14.99 – $49.99 per festival. Multi-stage access, social features. Revenue share 70/30.

Sponsor Zones

Branded VR lounges, interactive activations, measurable impressions. $25K – $100K per activation.

DashReality

Festival analytics platform. Engagement data, heat maps, ROI dashboards. SaaS add-on.

Business Model
Business Model
VR Pass Pricing
VR Pass Tiers
Unit Economics
Unit Economics
Rights Chain

A $25B+ addressable market.

The VR market hits $84B+ by 2030 at 32%+ CAGR. Live events generated $38B in 2025. We sit at the intersection.

$84B+VR Market 2030
32%+CAGR
2.2BGlobal Audience
$25B+Addressable
Milestones After Funding

The path forward.

Building in phases. Each phase unlocks more of the experience.

01
Phase 1 — Now
Foundation
Landing + waitlist live. 96+ mockups, 9 demo videos, architecture locked. Festival outreach started.
02
Phase 2 — Q4 2026
MVP + Closed Beta
Unity prototype live. 50–100 beta testers. First festival LOI signed.
03
Phase 3 — Q1 2027
First Paid Pilot
Live at 5K–20K regional festival. Real revenue + retention. Case study.
04
Phase 4 — Q2 2027
Scale
3–5 festival partnerships. Sponsor revenue active. Series A preparation.
Beta Launch Countdown
--Days
--Hours
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Founding Member — First 500 Only

The first 500 people who join will receive: Founding Member status (exclusive, permanent), early beta access before the public, and founder pricing locked for life.

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Builders who ship.

Two founders. One builds the product. One opens the doors.

Tom Nguyen

Co-Founder, CEO & CTO
  • Unity developer — shipped XEPA Games / The Oasis
  • Full-stack product & technical architecture
  • AI builder — Ask Chow AI (live product in production)
  • Serial entrepreneur — builds, ships, and iterates fast
He builds the product that keeps them.

Ever Lara

Co-Founder, CEO & COO
  • Festival industry network — organizer & promoter relationships
  • EDM culture insider — EDC, Tomorrowland, Lightning in a Bottle
  • Business development & live events operations
  • GTM execution — warm intros to first pilot targets
He opens the doors to festivals.
Afterpulse — parent brand. EDM events, nightlife, raves, mansion parties. Rave Reality is the tech product arm. Domain expertise + industry access built in from day one.
Early Access

Get in before
the drop.

Waitlist members get first access, exclusive founding status, and early pricing.

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